Dear Internet,
How are
you friend? Have you been well since I
last wrote to you? I hope so. Do not think that my lack of correspondence
has meant ill will to you. My time away
has not been one of lax attentiveness or mild slothfulness. I have been busy. Oh, have I been busy. It is just that I have not been busy
attending to my Backlog or towards my project near as much as I wish I could
say that I was. There have been a
variety of reasons and things that had to have been done. All of which were much more important than
doing my superfluous little experiment here.
I do not mean that I do not like writing to you, Internet. It just means that moving some 700 miles can
make a person quite busy. And that is
all you are going to get out of me concerning that.
It is a
bit jaunting to realize that the last Log I did was back in April, seven months
ago. That feels like a lifetime ago when
I think about it. When I had last posted
a Log, I had noted that the game's script was around some 750 lines of
displayable text and about 35 lines of code.
I threw out a number of some 7500 words typed, too. Well, those numbers seem quite small right
now. I can clearly state that the game's
script is complete and majorly edited.
By the numbers, it is nearly 30,000 words long, which includes both code
and displayable text. The current line
count is just a little over 4000. All in
all, that means that the plot has been ironed out and the coding has been
mostly taken care of. For what it's
worth, I believe that it would take an average reader an hour and a half to go
through the whole kinetic novel. Do not
go trying to quote me on that. I still
have not got an impartial non-editorial reading to base that claim on. Reading a kinetic novel for editing reasons
instead of normal reading will yield a much different rate of speed.
So, what
does that mean is next? Art assets, lots
and lots of art assets.
Yours in digital,
BeepBoop