Wednesday, September 25, 2013

Entry 128: "Epic Mickey" Pt. 3 End



The single most annoying level in the game.

Dear Internet,

                "Epic Mickey" was an enjoyable game.  It made me think fondly back on many platforming games that I enjoyed when I was a kid.  At the same time, it makes me think of the morality system that many games being made today implement.  The game pulls itself from a variety of sources while making sure to be itself.  How well of a job it does this is what is up for debate.  I finished talking yesterday about a few gripes I have with the game, and I should continue with a bit of that.

                The duel morality system of the paint/thinner, while remembering not to strictly define itself into good/evil, leaves something nagging in the back of my head.  It works quite well, truth be told.  The player gets a feedback from the NPCs' behaviors reflecting the player's choices.  The epilogue shows the most noticeable reflection of the player's actions.  Depending on how the player dealt with bosses, how they chose to aid certain NPCs, and who the player helped, certain short scenes will play out to show how those choices make ripples down the lane.  If you redeemed a bad guy, the game will show them acting friendly towards others.  If you disposed of them, the game will show their remains or something equivalently depressing.  By showing the consequences of the player's actions, the game goes one step further than most by illustrating how both action and inaction can cause problems later on.  However, this is not what is scratching the back of my head.

                I cannot but help but wonder if there was even a need for a moral choice system in this game.  This is a Mickey Mouse game, which was made primarily for children.  Made to scare them, but still made for them to play.  With that in mind, the game has to stress a moral; otherwise it does not fit in line with the Disney creed.  Then again, if it is a straightforward comedy, it can ignore having to instill a moral, but "Epic Mickey" is not a comedy.  The moral of the game is your actions can have far reaching consequences and one must correct ones mistakes when possible.  Mickey accidentally unleashed the Shadow Blot years ago and caused the Thinner Disaster.  By the end of the game, he admits his guilt and works to make amends.  This is done without regard to how the player chooses to fight.  It is the central plot that cannot be changed.  The minute choices that the player makes along the way do not alter the final outcome of Mickey and the Wasteland.  They only affect the side details.

                In one way, the game does succeed in attempting to illustrate to its audience that those choices do matter.  I will give it that, but I still wonder why it was needed.  Having the player go through a game with no choices and being tasked with being the hero would have been perfectly acceptable for a Mickey Mouse game.  Did the game have to have a moral system when the ending was pretty much the same no matter the choices made?  It does spur the player to complete the game again and choose something different to see the effect.  I am not saying that the moral system is a bad mechanism or does a poor job in what it aims to do.  I enjoyed it quite a bit, but I feel that it is out of place in a game like this.  It is a sort of happy accident, if you will.

                Another thing that I have to begrudge the game is the camera.  The camera was poorly implemented and difficult to control at times.  This lead to a number of untimely deaths because I could not tell how far I had to jump or was killed because an enemy had come from out of nowhere to sucker-punch me.  One annoying circular room had me confined fighting a single difficult enemy.  Since it was not a boss, the camera was freely up to the player's control.  I spent more time trying to get the camera at a good angle to see the enemy than I did trying to fight him.  The camera leads up to another of the game's problems.  When pointing at the screen to aim the brush, a cursor appears to show where Mickey will shoot paint/thinner.  He then will shoot paint/thinner at where the cursor is pointing from his perspective.  Many times, I found him shooting straight at the camera towards the player or angled oddly so that he completely missed the curser.  Changing to a first person perspective to shoot did not always work because he shoots from the hip.  If there is a hip high ledge, the paint/thinner will stop at less than a foot away, never reaching where you want to hit.  I am reminded of "Super Mario Galaxy" which allowed the player to shoot hand-sized stars at enemies.  The difference was that the star was launched from the perspective of the third person camera instead from the player controlled character.  This maximized accuracy at the expense of immersion.  "Epic Mickey" requires an accurate aiming system, but it hiccups at moments where the player has to fight the controls.  

                My last grumbles is a lack of voice acting throughout the game instead of grunt talking, no good map, a minimal menu, many repeating character models, and a world hub that is not all that interesting beyond the first few times that the player visits it.  There is also the final boss levels (that is "levels" as in plural) that seems to last much too long to hold the dramatic tension that the game tries to create.  I just want to throw those out there before I finish.

                "Epic Mickey" is a good game with enough thrills and replay value to go through it a second time to try and find all the missable collectables and alternative decisions.  It has great atmosphere that it is able to keep for the entire duration.  The characters are complex, showing a range of emotions and desires, some of which contradict one another.  The game has a number of problems that are not big by themselves but add together to cause frustration in even some of the most patient players.  Overall, I liked the game, and it makes me all that more interested to play the sequel.   

Yours in digital,
BeepBoop

P.S. Next is "Epic Mickey2: The Power of Two."

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