Wednesday, April 24, 2013

Entry 038: ".hack//Sign" Ep. 16-End



Dear Internet,

                There, ".hack//Sign" is done with.  I spent two days suffering through this show to scratch it off the backlog.  You can go back and read the last entry that I wrote because a majority of the issues that I took with it in the first 15 episodes is the same that I took with the second half.  

                The pacing of this show is absolutely terrible.  Nothing moves or happens for long segments of the time.  Instead, the show places the bulk emphasis onto character development instead of action oriented plot.  In my last post, I did not include a tag or label for "Action" despite "Sign" being listed as such on Wikipedia.  I withheld that tag because action occurs so very little in the entire course of the show that saying "Sign" was in the Action genre would be like saying "Green Eggs and Ham" should be labeled under suspense because Sam would not eat the eggs.  Past episode 15, the plot does move forward, but it happens all at once, sort as if it was making up for the fact.  There are only about 5 episodes, from 20 on, where the various characters enact with the world around them and actually battle monsters.  I will admit that there was some fighting going on in earlier episodes but those were either meant to be minor distractions or speed bumps as threatening as a shoebox.  The emphasis of the show is not action.  That is essentially what "Sign was going for, but it just highlights the vast waste of potential its setting had for itself.  

                The background sets are something that "Sign" had going for itself.  The artwork is well made and sets the mood instantly with bustling cities, thorny forests, etc.  Towering upside down castles compose a mixed up dungeon that showcase the insanity that rests before the cast.  A ruinous landfill city makes the perfect backdrop for the garbage remains of data.  The areas do have a sense of fantasy about them, but only three or four stand out.  The dozen or more other settings are passed by with little to no care.  There is no sense of spatial awareness brought about by the plot.  The only settings that matter are ones where one cannot usually get to.  The manner that the characters travel is never given a full explanation.  Instead, everyone seems to just beam up with some sort of transport ring.  The city introduced at the beginning of the show never feels special because you can just clink your heels to get back to it.  Other than for Tsukasa, dying has no deep meaning for any of the cast because at worse they get a slap on the wrist by being transported back to a gate and lose some "EXP," which none of them seem to care about.  This lack of danger until episode 25 means that there really is no tension unless you care about Tsukasa, which the story never really got me to do.

                The story wishes to portray Tsukasa as a victim.  And in most applications, it fits.  Tsukasa seems to have suffered tremendously outside of the game world.   Between beatings, a coma, and people dying close to her, Tsukasa has had it rough.  However, for the first seven episodes, and large sections of later episodes, Tsukasa acts as an anti-social coward who would rather runaway from the reality that she is trapped in a virtual fantasy then accept the help of those who are offering it.  She has nearly no motivation in bettering her situation in the least, and the show plays this up for drama.  That is basically what the central axis of the story is, getting Tsukasa to stop being depressed and actually do something.  There was one episode that showed her caring for a sick pig creature and made me hope that a little responsibility would change her, but that did not last long.  It gets even more ridiculous when it is revealed that her emotions, whether happy or sad, is what directly affects the World.  If I wanted to watch a show that follows around an angst ridden teenager slowly getting off their butt to move the plot, I would watch "Evangelion."  At least that was entertaining to watch.

It took 23 episodes for her to get to that point.
                Then there was the horrible dialog.  Everyone in this show seems to talk like a philosophy professor or pseudo-intellectual.  The dialog never seems to fit the character that is talking.  People that are supposed to be younger than 16 do not talk like kids.  Adults all talk like they are giving a lecture about interpersonal relationships.  There are Meta discussions about hypothetical situations that constantly feel awkward and out of place.  Maybe this was a poor translation that was corrected with the English translation.  I tried to listen to the English dub for a while, and it did add extra dialog that helped to clear up what people were saying.  But after listening to the lackluster voice acting for half an episode, I switched back to Japanese.


Dialog of the year, right there.
                The only saving grace of "Sign" is the musical accompaniment.  The opening song does have rather gratuitous use of Engrish, but the soundtrack is excellent.  From the sweeping vocals that are able to set the stage for the wonderful backgrounds to the Latin chant found near the end, the music takes center stage in this show.  The soundtrack is worth listening to without any context and would be worth the time to listen to instead of the show.  It is too bad that the rest of the show is not up to par.

                Overall, ".hack//Sign" is a bad show.  It takes much too long to get going, and when it does it never quite gets there.  The entire story could have been condensed to half the length or less.  The recap episode condenses about 17 episodes with little of essence being left out.  I wish I had not wasted my time with this show, especially after not even getting a climatic confrontation.  To top it all off was that the show never really got into the intricacies of online verses offline life very well.  It tried, but it never got me to care or felt like it mattered.  Instead, I would have rather spent my time reading "1/2 Prince," which actually does a good job of making a story follow a group of MMO players.

Yours in digital,
BeepBoop

P.S.  Tomorrow is "Kamen Teacher."

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