Monday, March 25, 2013

Entry 016: "Metroid: Other M"




Dear Internet,

                How was the stream for you?  Was it more like a trickle?  I cannot help it if it was.  That was your department not mine.  Either way, "Metroid: Other M," so far, has been a unique experience.  Developed by staff from Nintendo and Team Ninja, of "Ninja Gaiden" fame, "Other M" is an action adventure game set in deep space where lasers and plasma guns are the new norm.  Everyone has a space suit and horrible abominations that are counter to nature or beauty are all in a day's work.  Enter Samus Aran, a bounty hunter who the player acts through, who once was a soldier in the Galactic Federation, something that the game wants to remind you of constantly.  There is also Adam Malkovich, Samus' former commanding officer who is a bit of a regulations nut, something else that the game wants to constantly remind the player.  So far, after five hours I feel like I have too much to say, so let me begin.

                Samus narrates the bulk of the story in "Other M."  She begins by telling the events of "Super Metroid" for the SNES, which act as a backdrop for players new to the series, such as myself.  One of the most annoying things that hit me within the first hour was the sheer number of times she uses the word "baby."  This is mainly due to her recalling a character called "Baby Metroid, a sort of space jellyfish with claws."  I was tempted to keep a tally of how many times she used the word, but it was well over 10 by the time I thought to start counting.  The game decides that it is not enough to have Samus explicitly state that she is thinking of the little Metroid, but also decides to name a special type of distress call  coming from a space ship "Baby's Cry."  There are also a number of times where the phrase "I never thought I would [something] again," which it might as well say that it is going to happen.  Subtlety is not a strong point of this game, at all.

                There is the Commanding Officer Adam Malkovich, a stick in the mud by the book kind of guy.  The only problem is that for all intents and purposes in this game, he makes the book.  Every "Metroid" game has Samus start off as a powerhouse of space gadgetry, then strips her of her most awesome weapons and armor, and slowly has her reclaim them or replace them.  In this game, she never loses them.  Instead, Adam plays space bureaucrat, telling you when you are authorized to activate a feature you already have.  The game attempts to make sense of this by having Samus agree to Adam's terms because otherwise she would not be allowed onto the abandoned ship to assist in finding out what occurred there.  It only makes sense that her Power Bomb is limited because of its great danger to the others near her, but other locked facets of her power suit are not logical.  Samus has her Varia upgrade locked, which prevents damage due to extremely heated environments.  Adam does not at first allow her the upgrade despite having to run on top of hot lava rock numerous times.  From a game play standpoint, it creates levels where the player has limited time to progress through, lest Samus have her health points reduced slowly due to the heat.  The game gives no explanation as to why Adam does not allow her to activate the upgrade.  Even a simple lost of communication signal between the two could have explained why Adam let Samus pointlessly risk her life running through a volcanic setting.  Instead, he comes across as a jerk who is not paying attention to what Samus is doing despite that being the only thing he does in the story so far.

                On a side note are the other Galactic Federation soldiers that accompany Adam.  They are apparently Samus's old squad members.  Well, strike that apparently.  This narrative does not allow "apparently"s, with telling the player the same thing over and over again.  There are five of them at first, and by the end of this five hour session, four.  When the group discovers the dead teammate, they are rather apathetic about his demise, noting that his body was torn to shreds.  They are not shaken by his mauled corpse and say no solemn words.  Instead, the game throws a mandatory first person scan at the player.  These scan points are a nuisance and are similar to looking for a penny amongst a pile of brown leaves.  The player is given no clue about what they are looking for and no indication if they are even looking in the right direction.

                So far, "Metroid: Other M" has an abysmal story that is so bad and filled with excessive narration that it might as well be a book.  Video games are not books, especially games that have the use of a visual medium to present the story.  There is no point in having the main character say directly to the player that they were disgusted by what they saw.  Instead show that the character was disgusted by their actions.  Show them retract away, flinch, throw a hand into their line of sight , even make them puke if it was bad enough.  The amount of internal monolog is akin to books like "Red Badge of Courage," where the protagonist goes on and on boring the reader with annoying drivel.  The only difference with "Red Badge of Courage" was that it did so to illustrate the eventual maturity of the character by the end of the novel.  I hope "Other M" can at least pull that around for its story.  

Yours in digital,
BeepBoop

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