Tuesday, March 19, 2013

Entry 012: "Eyeshield 21" Ep. 121-135



Dear Internet,


                The final homestretch is here.  Or should I use an American football metaphor instead?  The longest yard?  Forth down?  Within field goal range?  No matter what you want to call it, I am almost through "Eyeshield 21."  This batch of episodes can be split into two halves.  The first is the buildup to the White Knight game and the second half would be the White Knight game itself, which is not over yet.  Then again, a majority of the series has been the buildup to this one game.  Every time Shin and the other White Knights made appearances through the length of the show, it was weak foreshadowing that this match was to take place.  I say weak because it could not be any more in your face about it.  It was less foreshadowing and more explicitly telling the audience that it was going to happen.  Which is one of the fault of having the game against the White Knights not be for the Kantou Championship but instead being a semi-final match.

                "Eyeshield 21" made a gamble when it decided to have the tournament brackets as it did.  I do not know how the source material handled it, if it was the same or not, so all I can do is ignore it for now.  What made it such a gamble was having the Devil Bats play first the Nagas, then the White Knights, and then either the Gunmen or the Hakushu Dinosaurs.  The Nagas match was well done in its approach, especially with Agon, something that I wrote to you about last time.  Being pitted against the nine year champions is a great hurdle for our rag tag group to overcome.  It is better than having the Nagas be built up as some unstoppable force only to be squashed by a new previously unmentioned faction, and then have that group face the Devil Bats.  No matter what, the Devil Bats would have had to face them or their successors.  With the Devil Bats winning against them, they must carry on the role of Naga slayers as they head up through the tournament.  Sadly, this point is stressed little once the game is over.

                The match against the White Knights is another eventuality that does not need to be discussed further than what I have said.  The concluding victory over the team is soon here, and let us not kid ourselves, Internet.  If the Devil Bats do not win over the White Knights it would make for a bad story, especially for its demographic.  Instead, the final game of the Kantou Tournament is where the show's gamble comes from.  Either the Gunmen or the Dinosaurs would be their opponents.  Placing the Gunmen as their opponents would be rather uninteresting to say the least.  It has been about 60 episodes since the Devil Bats played them, but only about four games ago not counting filler episodes like the Cream Puff Cup and the Death Match games.  I do not count them not because they do not appear as such in the source material but because of how matter of fact they were.  The matches only took an episode or three max to showcase and did not really test the Devil Bats more than they already had been.  If they are just taught the same lesson again, it is not something new, but a refresher or a review.  Not much has happened for the Gunmen since their game with the Devil Bats except for Riku's Rodeo Drive Stampede, which at this point just comes across as having more laser lights than his previous running style.  If a technique does not include a factual reason for evolving then it is just power level nonsense.  That is what makes so many of the "special moves" that the characters showcase to be interesting.  Whether it is adding a juke, spin or truck to a run, it almost always feels like there is a real world reason for why the technique works.  A match against the Gunmen would be pretty much the same as the last game except for the advancements that the Devil Bats have made, which in my mind would be a railroading match.

                With the case of the Dinosaurs winning the match against the Gunmen and then facing the Devil Bats, there is not enough buildup to make that game exciding.  Sure the Dinosaurs have the beast of a player who injures players as if they were made of paper, but how far different is that compared to Agon?  The Dinosaur player, Gaoh, is at least shown as having respect for his opponents, albeit a certain negligence for their well being.  It trades him from being a villain into making him a beast, which I admit can be as threatening had the show shown him for more than just two episodes.  Two episodes of him battling against the Gunmen would double his exposure but unless he had a more elaborate character showcase then he is another rung on a ladder that goes nowhere.  In a show where people dislocate arms, lift barbells of a hundred pounds with only two finger holds, and break out of iron chains with just flexing their muscles, stopping a truck with one hand is the next step.  The matchup would be a standard pure brawn verses refined skill contest.  After a matchup against Shin, which centers around a skill vs. skill challenge with a race thrown in the side, a match against the Dinosaurs would be taking a few steps back, especially considering that nearly every matchup has pointed out that Eyeshield is pretty weak compared to most players.  If the show was just going to tack on the psychological problem of facing an opponent stronger than oneself to the other Devil Bats players, then "Eyeshield 21" would be going in a circular track that it has made so often that the grass under has turned brown.  

                This all adds up to the gamble that the show makes.  How can it attempt to make the final game of the Kantou Tournament better than the game against the White Knights?  In short, it cannot.  The White Knights game has had too much leading up to it to take second place to any match other than the Christmas Bowl.  Three years of weekly episodes have led to this game.  Nearly every opening and closing credits has showcased Shin and Eyeshield's confrontation.  Even Agon who disappeared for 100 episodes was in the opening in one way or another as a constant reminder that he is going to be important, eventually.  Everything after the White Knights game would be downhill due to a complete lack of foreshadowing or forced interest upon the audience.  This is one of the most glaring faults of the show.  Only the opponents for the next match matters.  Everyone after that does not exist until the match is over.  Only with the Second half of the Tokyo Tournament does the show address this, but it does so inadequately.  It all feels too little, too late to correct the problem, especially when it continues to err introducing rivals and opponents just before a match.   
From where?
 
                Internet, there are only ten episodes left.  So, tomorrow will be my last entry covering the television version of "Eyeshield 21."  I think I have covered the biggest criticism I have of the show so far.  Unless something out of left field appears (or should I say blitzed out of nowhere?), I will cover the few things here and there that I have missed.  



Yours in digital,
BeepBoop

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