Wednesday, March 27, 2013

Entry 018: "Metroid: Other M" Pt. 3



Dear Internet,

                I was right, sadly.  The girl turned out to be the AI Mother Brain copy/clone/android.  I am so lost when it comes to this game's story that I do not care anymore.  That is not such a bad thing considering that it is over, so I do not have to suffer through it anymore.  It is difficult for me to touch  upon this game any more than I have, especially since I have already discussed the major flaws and there was only about two hours of gameplay since yesterday.  

                The gameplay continued to be enjoyable mostly until the end, but there were two major annoyances.  In a boss fight against the Queen Metroid, the game has an annoying hole in its presentation.  It completely forgets to inform you that you have access to Power Bombs.  The sequence of the fight gets to the point where the player has to enter the monster's throat and plant the bomb in the beast's stomach.  Since the entirety of the game handles power ups in the same manner by alerting the player of their activation, the absence of a notification makes the player unaware of their fighting option.  So instead of using the Power Bomb, I and others, I am sure, believed that the game wanted us to lay as many bombs as possible.  After the fifth death, I was forced to look up the solution.  If this game was smarter in its presentation, I might think it was being clever.  On one hand if it was purposefully portraying the protagonist as a fool waiting to be told to when and where to start using her suit's features, it would be a stroke of genius to create a trap for the player by making them also forget to use a suit feature that they already had access to.  The player could then be sympathetic to the protagonist because they too were waiting to be told to use a weapon they already had.  However on the other hand, this game is not near clever enough to try to pull this stunt.  This is something that I might expect from Hideo Kojima or Suda Goichi of "Metal Gear Solid" and "No More Heroes" fame, respectively.  Those two are able to make their games break the forth wall and even criticize the player for something.

                The other thing that annoyed me was the final boss fight.  The player is forced into another first person perspective.  Meanwhile, four or five giant beetle creatures are hopping around attacking other space marines.  What would be the obvious thing to do?  Shoot the bugs of course.  What does the game want you to do?  Aim at MB, the android girl.  I was not even trying to do this.  It was an accident when it happened.  In hindsight it might have been the obvious choice, go after the one controlling the creatures instead of the beasts themselves, but MB was a small smudge on the screen blending into the background at the time.  The game also treats MB sympathetically, trying to make her grief of being cast aside understandable.  So, why does the game expect you to be willing or thinking about shooting her?  I have no answer.  Maybe it has something to do with the underlining, over layering, strike though theme that the game wants to smack in the player.

It's like a game of Where's Waldo but with something trying to rip off your face.

                On top of the whole game is the theme of motherhood.  The game is practically a cradle for it.  I would rather not go over how many things point to this especially with the title's acronym, the excessive use of the word baby at times, the crumbling female relationships present and so on.  A quick search will give endless analysis and discussion for the theme.  What the game fails to do is do anything more with the theme than present it to the player.  Is the game supposed to discuss the relationship of the Queen Metroid with its offspring and how Samus has killed numerous of her offspring?  Does the game wish to point out how Madeline hesitated to aid MB when she was going to be reprogrammed  and try to state that surrogate motherhood is weaker than biological?  Perhaps the game is trying to touch upon Samus' desire to have children and realization that her biological clock is ticking down like the self destruct timer at the end of most of her games?  I do not know, and I do not care.  The problem with dancing around a theme like this and never making a concrete statement is akin to creating a committee which spends all day bouncing around ideas and never making a choice.  Both get us nowhere and at the end are considered wasted time.

                "Metroid: Other M" is an average game.  It might have been a good game.  The game mechanics are very enjoyable and there is a lot of satisfaction in blowing up giant alien bugs, but the heavy handed, idiotic, poorly made story and terrible first person narration using a rather listless voice actor makes the parts that the player has to slug through annoying at best, and hitting-your-head-on-a-wall at worst.  The game took me about eleven and a half hours to get through.  Two hours of that is the story.  I know this because the game unlocks a theater mode once you beat it which can play every cinematic the game has.  Subtracting the time that I had to play over due to dying, the game is one fifth movie non-interactive.  At this point, some game creators should just go and make films instead of making video games.  But alas, hopefully this will not happen again anytime soon.  Me playing a bad game, I mean.  There is no doubt video games that are more interested in being crappy movies will continue for a while yet.

Yours in digital,
BeepBoop

P.S. Tomorrow's review will be..."King Kong Lives" 1986.

The game did tell me, an hour after the mentioned boss fight.

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