Dear Internet,
Six
hours. Six damn hours I grinded for this
blasted game. Six hours of buying real
estate that is no more real than the pride that went into making this
game. Six hours of making pies of
questionable ingredients. I am still not
sure if they are shepherd, chocolate, or some kind of berry pies since all I do
is make a thin layer of crust to put on top.
That is what sums up the second half of "Fable III," and I am
not even done yet. This game boils down
into a bureaucratic money management simulation where adventuring takes a back
seat. I told you yesterday that I have
to do this to save the dime a dozen NPCs that are made from randomly picked
personality traits from a deck. After
today, I am tempted for them to be consumed by the Darkness.
The
problem with the endgame of "Fable III" is that it takes a complete
180 from what the rest of the game was.
While one might assume that this quality it decides to avoid would be the
concept of fun, and they would be right, the game forces the player to either
be the jerk that the previous king was, break promises for the good of the people
(which is only a variation of the kind of jerk that the new king replaced, or
spend hours upon hours of absolutely nothing to keep everyone alive and liking
you. In some strange bizarre meta world
it might possibly be trying to make the player understand just exactly how the
character they are playing feel by emulating the experience of that
character. The protagonist is forced to
make the previously mentioned choice, but for that character to actively go
through with the decisions that they make, there must be consequences that
directly affect them. If the new king
decided to go full on greed, taking money wherever they could, this would make
their job easier because they would have the funds to save the kingdom. They could just sit back and let the money
flow in. However if the protagonist were
to decide to keep his promises to better the land AND make the kingdom ready
for the invading creature, a lot more work on his end would have to be done, namely
creating an economy that could support itself and bring in the needed
revenue. Doing such would leave very
little time for digging through caves searching for ancient tomes and legendary
weapons. You know, fun things. Instead, the king would have to put his nose
to the ledger and figure out how to raise the money. How about a bake sale? Thus enter the three thousand gold coin
pies. If this game was trying to be
clever, it could make the argument that keeping promises and making a better
work requires hard work, learning to manage property, and most importantly time
by forcing the player to get a job, buy
and manage land, and wait around for money to accumulate. But it does not since this game is not very
clever. Even the parody quest seemed
more like it was pointing fun of itself rather than the other games in its shared
genres.
Another
thing that I could give the game too much credit for if it was the game's goal
would be the real estate management aspect.
Slowly but surely, the player has to buy up businesses and houses to
gain rent that is paid back towards the purchase of said property. It is the only way to make large sums of
money. Pie making is only a means to the
land baron end. But this is neglecting
one big point that the game does not make for itself. This is not some mogul buying up land and
stores in a "Monopoly" setting all the while spamming their moves to
pass GO and collect an extra $200. This
is the king buying up everyone's land, the head of the government. In essence, the game implies that the only
way to succeed is to reinstitute feudalism.
The king will hold ownership of all the land. The king and his knights go off to fight the
kingdoms enemies instead of the people. In
return, the populace must work the land and pay taxes or services to him. The only variation here is that the people
pay now and he fights later. But saying
that the game is trying to portray a political discussion that could be akin to
Plato's Philosopher King would, again, be giving this game too much credit.
Also,
the game is not even trying to hide the extreme polarized morality that it lets
the player choose.
Tomorrow:
less pies, more killing things. Maybe.
Yours in digital,
BeepBoop
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