Tuesday, April 23, 2013

Entry 037: ".hack//Sign" Ep. 1-15






You pronounce the "." but not the "//".
Dear Internet,

                Do you remember your first MMO?  Has the feeling continued throughout the years?  Do you remember having countless people play on your servers over the years?  Meeting, battling monsters, grinding, and finding like minded people and interests?  Was it enjoyable watching them have fun and interact like that?  Do you think they were excited at every turn of events and forming parties to go exploring in caves and dungeons with beasts lying in wait?  I suppose they did and still do.  I only played one MMO for a while until I realized that I had no reason to keep playing.  That pretty much sums up ".hack//Sign."  It is a long winded, slow moving, story empty animation that would make me question following it if I was viewing it on a weekly schedule.

                Let us start off with the barebones plot that has been given so far.  There is Tsukasa, a player in a video game who cannot log out from the system, or The World.  After a while it is hinted that this is because the person playing Tsukasa is in a coma.  Then there are the numerous characters with next to no personality and interesting qualities.  I tried to compose a description for the multiple individuals that populate the show, but after a while none of them seemed to make any difference.  There is Mimiru, a sword wielder who befriends the main character if you want to call it that.  Tsukasa might not because he or she is such a massive pile of depression and angst that it actually slows down the progression of the story to a standstill for the first seven episodes.  There is Bear, another sword wielder who is the oldest member of the cast, but that is really only implied.  There is Silver Knight, the vice-leader of a group of players who act as the defunct police since the administrators and moderators of the game never seem to care what happens at all about what is going on.  He might as well be the leader of the group since Subaru, the pretty girl commander of the Crimson Knights, only ever acts as a figurehead and has not done one useful thing so far.  There are a few other individuals that dot the cast but I do not want to waste my time with them.  Instead of making the plot move forward, they only act as coffee filters, slowing the already molasses speeding story.  Except for the cat, that damn cat that twists the narrative at the Cheshire level.

                The plot has barely moved with 15 episodes down.  So far, the only bit of information about the characters outside of the World is that Tsukasa might be in a coma, that Bear is an older man with a spoiled son, and that Mimiru is a girl that is in high school or near there.  This complete lack of grounding for the characters leaves the viewer to question just who the people that are playing this game are.  Not including some sort of information to the various persons does not create some sort of suspense to their identity when it is the entire cast. Tsukasa identifies the cat as his or her dead mother and meets some sleeping, floating girl who may or may not be the way to log out.  There was an attempt to find a way to get Tsukasa out of the game but that did nothing to the status quo.  

                And that is one of the biggest underlining problems so far with "Sign."  Nothing changes the status quo.  Everything pretty much stays the same.  The only exception is that at one time Tsukasa was wanted by the Crimson Knights, but now he is not because of a deal struck up between the two.  Other than that, the settings are not really changing because the characters are able to go from one place to another in the blink of an eye.  There was a hidden dungeon at one point, but it lasted all on one episode before collapsing.  The action is nearly nonexistent.  You would think that a show that has a fantasy video game as its setting would have intense battles against mythic beasts that can kill with one swipe of their paw.  No, instead the bulk of "Sign" is about interpersonal relationships.  People talk on and on and do very little in between.  After talking to one person, they go and talk to another, sometimes lying and sometimes manipulating information.  But it never really feels that anything actually changes.  Even when one individual betrays Bear's trust by telling someone else about a secret, he continues to treat that character the same as before with little reason as to why.  "Sign" even had an entire episode where Mimiru sits and waits for Tsukasa.  A passerby references "Waiting for Godot," which Bear later explains the reference.  "Godot" is not just a comparison to that episode but to the entire show so far.  The audience is waiting for something to happen but the cast would rather talk about nothing in particular.

                To top that all off is the complete roundabout way all the characters talk.  Every time they talk it seems like they are referencing something that needs to be asked to be explained.  Imagine if I said "It took off after a little push," when meeting you after having not seen you for a while.  You would then say, "What took off?"  I would reply, "The airplane, remember?"  There might be an understanding that it was the airplane if that was the last thing that we were monitoring last, but starting a conversation like that is plan out rude and pointlessly add confusion.  I should not expect you to instantly remember what we were doing when last we met, nor should I begin talking to you by making a confused statement that constantly warrants a question to clarify.  That is the nature of "Sign," a bunch of confusion between the numerous characters that really never gets anywhere.  It is like a spinning top, going around in circles and only moves away from where it started when winding down.

She said this twice in ten seconds.
                Tomorrow might be better.  So far, "Sign" is reading like a "No U-turns" on the highway.

Yours in digital,
BeepBoop

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