Thursday, April 18, 2013

Entry 034: "Full Metal Panic! The Second Raid"






Dear Internet,
                I called it.  I called it out before it even happened.  What did I call out?  Never you mind it right now.  What you should mind is the show "Full Metal Panic! The Second Raid" as a whole because even that one predictability is done so well that I cannot fault it.  In the last three entries I have spent detailing the first animated series and the spin-off series.  Each one had its strengths and weaknesses.   "The Second Raid" goes so much farther than the other two that I need to go a little slow lest I gloss over what made it so much better.

                "TSR" continues right off of the original series and pays little to no attention to "Fumoffu" in any way.  It does however cite the second series as cannon due to a single photograph taken during "Fumoffu" reappearing very quickly.  This is a risky move because it validates a show that was taken to the other end of the spectrum.  If it allowed too much of a spin-off series to make way into very serious nature of the show, it would detract from the various themes present in the show.  However, "TSR" plays it smart by not constantly referring to "Fumoffu."  A single photograph is all that is left of "Fumoffu" with no mention of Bonta-kun, the various extra characters, or anything else nonsensical.  On the note of continuality, the first animated series is required to watch to understand "TSR."  There is no way to get through "TSR" without a firm understanding about what occurred in the first series, and even then you might need a moment to remember what is being referred to.  Not a long moment, but a few seconds longer that might cause you to miss the next line or two.  "TSR" knows that it cannot spend time recapping all the events of the first series and knows not to try, lest the quality drop.  
Two of these characters do not even show up in this show.

                The quality of nearly everything, from the animation to the score, seems to have been given a double budget.  Perhaps it is because there are half as many episodes as the first animation or because the popularity of the series allowed for a higher investment.  I am not sure why, but the proof of that is evident.  The animation shows signs of higher production values by having the characters move.  Reading that back makes it seem a bit funnier than it should.  Obviously, there needs to be movement in an animation.  Otherwise you might as well read a comic book or view a slideshow.  There are tricks that animation studios use to minimize the cost of shows by reusing the same drawings so that fewer drawings need to be made.  More drawings take more time and more time means more money is needed.  The simplest way to do this is make the various characters stand still or not move their head while talking.  Only a lip flap needs to move to make someone talk.  "TSR" does not do this.  Instead, characters are constantly punching, grappling, running, and interacting with the world around them.  When people talk, they move their head and bodies, just like real life.  Even the most listless person in life cannot stay still while talking.  When the battles start up, the mechs are constantly changing positions from standing to running to crouching instead of standing still with endless bullets flying past.

                The production quality goes to the score as well, which learns how to properly build up a scene.   The violins and brass section plays wonderfully in the combat sequences and are able to inject ferocity into the scene.  When Kaname's justified paranoia begins in episode nine, the same instrumental selection is able to drive fear and reflect the terror she finds herself thrust into.  The show's score even more importantly learns how to be quiet.  Back in the first series review, I wrote about how the show had a good sense of suspense for the most part, but only in regard to the plot and not to the safety of the main cast.  In episodes six and seven especially, there are long pauses between dialogs that goes farther to build up the suspense of a single scene that any time that the characters lives are threatened.  The scene of Kaname cutting Sousuke's hair in her bathroom is one of the most emotionally jam packed moments in the show, but there is little dialog.  Instead the scene is driven so deeply because of a lack of musical accompaniment.  Every little foley sound, from the ruffling of hair to the newspaper crumpling underfoot to the scissors, adds tension by being highlighted.  It is a quiet moment and should be treated as such.  It seems silly to mention a lack of music as a point for the score, but knowing when to keep your mouth shut is a virtue in public speaking.  Dramatic pauses are done for a reason.  With this scene in particular it shows the level of trust Sousuke has towards Kaname.  His trust in the common barber is on the same level of PSTD.

                "TSR" outstanding qualities go beyond the production values.  Anyone can throw enough money at a project and get higher quality animation and sound.  What makes this show so well done is all the various things added up.  The characters are completely fleshed out, again, but here their interactions with one another are played out.  When Tessa is confronted with her feelings towards Sousuke, she voices her conflicting emotions that arise from also being his commanding officer and the commander of many other soldiers.  Her job takes precedence, and she is unwilling to let her emotions take a higher standing.  That does not mean that she is unemotional but is torn apart by those same emotions.  The show does a much better job is showcasing her commanding skills with episode four.  Previously, I found myself asking why a sixteen year old was allowed a level of submarine captain, and the show did little to bring to light her leadership abilities.  In that episode, she is forced to give orders by manually creating a battle plan to a group of soldiers who are already fighting.  Later on, Tessa has to reaffirm Sousuke's skills as a member of Mithril without relying on her emotions.  The show finally gives testament to her rank as captain instead of falling back on her status as a "Whispered." 

                Sousuke goes through the complete cycle of a hero with "TSR."  He has nearly every hurdle and test of the classic hero.  He has to make a decision on the matter of following Mithril's orders or choosing to continue his life at high school.  He has to determine what exactly his feelings to Kaname and Tessa are.  His shortcomings in being able to activate the Lanbda Driver are thrust out for all to acknowledge.  The entirety of episode eleven where he attempts to wallow in his sorrows with either liquor or a stand in woman is a standard turn of events as far as story goes, but the plot changes things up.  Not only are his beliefs questioned but his eventual choice reflects his true feelings.  Those same feelings are complex and even contradict at times.  Eventually, he is even brought beyond the line of morality that the show had made for both him and Mithril.  His final straw falls and breaks him down.  Afterwards, he is brought back together and is able to sort out his feels and acts upon them.

Living the dream.
                There were also a number of plot elements that "TSR" was able to clean up for me.  It was one of my bigger complains with the first series.  The problems with Gauron's constant use of high budget mechas and purpose for fighting were finally explained.  The way the show does this is probably one of the most memorable confrontations with Sousuke confronting a limbless Gauron taunting Sousuke all the while.  Even after their final confrontation Gauron has a trick up his sleeve, the genius madman that he was.  "TSR" does not tidy up all the loose ends, however.  The "Whispered" plot line is nearly completely ignored, and the introduction for the shadow group Amalgon creates a whole new set of problems, but that does not seem to matter.  The point of "TSR" was to finalize the character development of the most major characters.  It was meant to delve deeper into the complex emotions that surround Sousuke's and Kaname's situations of being split into two different worlds.  The worlds of civilian life and military/espionage life are placed right next to one another, and the two people that come from one and attempt to bridge to the other must decide how to handle it.  Sousuke learns that he prefers the civilian life with Kaname, but he must continue to pilot the Arbalest to protect his comrades in arms.  Kaname learns the horrors of the world beyond her sphere and how she is capable of more than what she thought.  

                I briefly want to touch upon the Xia sisters.  The two bad guys, or should I say girls, introduced in "TSR" mirror Sousuke in a way.  In the same way that Sousuke was brought up and raised on the battlefield, the Xia sisters were as well.  However, they are horrible twisted, killing anyone who comes in their way.  Allies are only there for an end and are expendable.  They are a reflection of Gauron's philosophy.  If it were not for the saving grace of Andrei Sergeivich Kalinin or of Mithril's positive influence, Sousuke would have ended up like them.  

                "Full Metal Panic! The Second Raid" is a great television series.  It took the foundation that the first series made and crafted a tale of such deep and varied emotions.  Character relationships are shown to be more than single variable that fall into either-or categories.  The story is more than satisfactory and weaves a tale of intrigue that does not pity the viewer by making things simple for them.  What might make it difficult to get into is the fact that the first series needs to be viewed to understand "TSR."  It is nevertheless a product that goes to prove that sequels do not necessarily become degraded carbon copies of the original.  

Yours in digital,
BeepBoop

P.S. Tomorrow is "Tales from Earthsea" the movie.

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