Wednesday, August 28, 2013

Entry 108: "Sonic and the Secret Rings" Pt. 2


I had the chance of choosing to go back, but I screwed that up.

Dear Internet,

                Time for "Sonic and the Secret Rings" part two.  Since I already covered the controls and how they are as responsive as a potato, I guess I can talk about some of the other aspects.  How about the skill ring thing?  At the beginning of the game, Sonic receives a ring from Sharha.  It is used to allocate  points into a variety of skills that the player unlocks as they progress through the game.  These skills are unlocked mostly by leveling up, which occurs when the player is awarded experience points depending on the score obtained after every level.  Get enough experience points and you level up.  The higher level you are, the more skill points that you can allocate.  The game lets the player configure up to four different combinations, but I never used more than one.  Eventually if I got enough skill points, I would use them on the skills I got.  This is a rather interesting mechanic that I really want to praise if it were not for the fact that it all felt rather useless.  By the time I ended playing, I had never got to the point where I was organizing the skills to maximize my ability to fit the situation.  I never rearranged my allocated skills to fit a race mission, an enemy fighting mission, or anything else.  There was no need to do this because the skills that the game threw at me were either essential to equip to try and get through the mashed up experience or were so non-essential that I could easily do without.  I can think of a game like "Trine 2' that also had skill points that could be reassigned at will, even on the fly while playing.  If you did not have many skill points, you could dump them all into exploratory skills when facing a puzzle or all into fighting skills when fighting enemies.  "Secret Rings" never gets to this point where one has to think critically of Sonic's abilities.  You can just keep treating all your problems like nails as you hammer through it.

                The menu is not something bad, but I feel like I have to mention it since it plays so big a role in the game.  Instead of navigating an overworld like in "Sonic Adventure," Secret Rings" unapologetically organizes all the missions into the perspective chapter.  You select the level, then the mission, your skills, and are asked if you are ready.  This is all well and good.  There is nothing wrong with this, short of the fact that the game will unlock missions and not tell you sometimes which one will progress the story, but that is done to encourage the player to play out the various missions in the same hide-and-seek way that the characters are looking for the plot items.  The one bad thing is the theme song.  Every time that the player is thrown back to the main menu, the same grating theme song plays.  I am not even sure if the game has more than one song at this point.  It is an earworm of a rock song with lyrics that might as well be nonsense words.  I still do not know what the singer was saying beyond "SEVEN RINGS IN HAND!"  Menu music should not get me more pumped up than the game does, but that is probably more because of how little the game gets me excited than the upbeat nature of the song.  All it ended up doing was making me speed through the menu system in hopes of listing to anything else besides that one song.

                The story is not bad, nor is it going to win any honors any time soon.  It is a simple Saturday morning cartoon plot.  It should not be anything more considering that whenever Sonic tries to delve into the emotional spectrum it hits angst and edge first and foremost.  Take Sonic's final form in this game for instance.  While the game does take a large chunk out of the "Arabian Nights" for the use of the aesthetics, do not expect any sort of adaptation of the book and stories here.  The game makes its own story to the point that it is a wonder as to why they even bothered to use the fantastical Middle East setting.  It feels shoehorned in at times.  Some "Sonic" regular cast members fill the roles of Sinbad, Ali Baba, and King Shahryar--who is referred to as the main character of the "Arabian Nights," which is erroneous considering the work rests heavily upon Scheherazade and her attempt to stop Shahryar's daily killing of his wives at the risk of her own life.  Then again, I guess you cannot put that in a kid's game without raising a number of questions.  However, what in the world made the developer think that there should be a dinosaur level in the game is beyond me.  It just shows that the game uses leftover ideas from early development that were too far developed to scrap when they finally got around to making a plot for the game.
A quick search of "Arabian Nights dinosaurs" leads to ONLY this game.

                Beyond those gripes are a few other things that I found annoying.  The game requires fine tuned movement that the controls do not lend easily towards.  A stick based movement that does not make Sonic run by default would have been much better.  The game makes use of collecting pearls to power up a special move bar.  You can either speed things up or slow them down using a filled bar.  For the first two levels, you do not have the special bar, but the pearls are everywhere.  What happens is a questioning period where the game has pearls thrown about the level but has not told you why they are there to begin with.  Numerous times in the game, it boiled down into a game of memorization because of how quickly the game threw obstacles at the player.  This is partially because of the unresponsive controls but also because the game's camera is ridiculously close to Sonic rather than being pulled out to showcase the world.  I do not remember the "Sonic Adventure" games having poor cameras, but that might have to do with being able to actually control the camera in those cases.

On the plus side, the game does offer hints if you die too many times at a certain section.
                "Sonic and the Secret Rings" is not a good game.  It was not fun.  It bored me and frustrated me to no nearly no ends.  I would have quit playing it yesterday but gave it a little more of a try because of the Backlog.  I sort of wish I did not considering that it did not get any better.  Even after somewhat getting used to the controls, I still cannot recommend this game except to those who want to punish themselves.  It is a hair-pulling fiasco that only goes to prove how not to make a game around motion controls.  Maybe if the game had better controls I could have like it, but that is like saying if I could see over a brick fence I would enjoy the scenery.  You do not know that until it actually happens, and you could be staring point blank at a landfill.

Yours in digital,
BeepBoop

P.S. Tomorrow is the "Battle Royale" film.

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