Monday, September 23, 2013

Entry 126: "Epic Mickey" Pt. 1




Should that not be "Disney's"?


Dear Internet,

                I have wanted to play "Epic Mickey" for some time now.  I had actually gotten hold of it after getting "Epic Mickey 2."  I did not play it, nor have I.  It would not make much sense to play the sequel without seeing how the original played.  The studio that developed the two games under the ownership of Disney, Junction Point Studios, has got one notable fact about them that I want to keep in mind while playing this game.  The studio is closed.  Shortly after releasing "Epic Mickey 2" to lackluster sales when compared to the original, Disney closed the studio.  It is no real secret that the sequel had gotten mediocre reviews and lackluster sales as compared to the original.  However, it is important that ratings only go so far.  If two million or more people played the original, yet there was something that halted them from scooping up the sequel right away, what was it?  Was there something so bad but hidden about the original that stopped people from wanting to play the sequel?  Or was the sequel such a step down that it pushed away any proportional sales from occurring?  I will try to find out.

                "Epic Mickey" follows the adventure of, would you guess, Mickey Mouse, the most iconic Walt Disney character created.  Mickey, however, is not the first character that Disney created.  Among those characters was Oswald the Lucky Rabbit.  Sadly, time has not looked favorably upon Oswald or many other characters within the Disney cast.  As Mickey and the other characters rose to fame, others fell into obscurity.  Within the narrative of the game, there exists a place made for the forgotten characters to live and be happy.  Years ago, Mickey came across the world and accidentally created the Shadow Blot, a menacing creature made of paint and paint thinner.  In his poor attempt to undo his actions, he destroys the world for the forgotten, making it a wasteland.  Years have passed, and Mickey is the popular character that he is today.  He is then suddenly captured in the middle of the night and brought to the world he had destroyed.  The Wasteland is a half decayed landscape where rivers of paint thinner run like industrial waste.  Thankfully, Mickey does have two abilities that he can use to find his way back home.  He can create with paint or destroy with thinner.  Before he can go home, he must explore this world and find the mysteries that abound.

                The game has got a pretty simplistic plot for itself.  That is how it should be.  You cannot expect a Mickey Mouse game to have as many twists and turns with double faced characters as an episode of "Law & Order" if you want kids to be able to follow it.  Mickey screws things up, runs away, and has to fix the mistake years later.  If anything, this mischievous attitude is more in line with his oldest character designs.  It is no surprise that his actions are similar if not exact to that in "Fantasia."  In both "Epic Mickey" and the musical short "The Sorcerer's Apprentice," Mickey interacts with the magic of the wizard Yen Sid until disaster takes hold.  At least in "Epic Mickey," he has to live and even undo his actions instead of only being chastised.  There are a few problems with the story so far.  It is almost too scant.  There is a mad scientist and of course the Shadow Blot.  These characters are explained to be present but their roles other than being "the bad guys" has yet to be explained.  Mickey is thrust into this other world along with the player, but they are told to keep moving further with little information to go on.  Sure, we know he is in the Wasteland but with a straightforward hour long tutorial level, the game does not do well in setting up the world from the viewer's perspective.  We are dropped too quickly.  Hopefully, the slow but steady progress through the land will unravel the complexity of the world that I hope there is.

                The world of the Wasteland is dark and foreboding.  I even sometimes have quite a lot of trouble finding my way because the game is so black.  The ground and possible gaps that I must jump over just merge together into one single dark shape.  I think this might have more to do with my display settings, so I cannot mark it off.  Going back to the screenshots of those moments proves that my display settings are calibrated incorrectly.  This does not mean that the game does not create a shadowy landscape.  The Wasteland is already one of the most depressing and gloomy environments that I have come across.  Wrecked and abandoned amusement park rides rust as they fall apart in the open air.  Bushes and hedges are missing entire segments that have been erased by turpentine with topiary of characters missing hands and heads, creating images of dismembered flora individuals.  Lakes of paint thinner sit idly by, awaiting the poor soul that should fall in, doomed to have their colors washed away like acid eating flesh.  A giant Swiss Army knife lunges at Mickey with corkscrew, scissors, a chainsaw, and a plunder that tries to pull his heart through his chest.  And all of this is just in the tutorial level.  Afterwards, the player must traverse a mountain of old Disney memorabilia that has decayed and rotted to the point that it is a landfill of one-eyed dolls and faded fan-membership badges.  It is a horror-ridden landscape that chills me to the bone.
Not all of the discarded merchandise is unrecognizable.

                The game's imagery does not stop with just the landscape.  The enemies are made of black and green paint.  They are not solid beasts with a bone structure and organs.  They are morphing sentient blobs that do not stop even when you blast them with a face full of paint thinner.  Some of these creatures do nothing but sleep until you happen to run by.  Then they explode into a giant mess, ceasing to exist.  Their only purpose is to exist as living mines, waiting for the chance adventurer to happen by so they can expand past the breaking point, taking anything nearby with them.  If that is not scary enough, take the passive and friendly characters for a turn.  At least two characters so far have been veteran characters from the early black and white era.  Horace Horsecollar and Clarabelle Cow make appearances in their black and white designs rather than their "House of Mouse" era formats.  They try to remind Mickey of their past performances, each one having a scattering of photographs of themselves from their acting days.  Some of these photos are cropped showing that their appearance in those cartoons were as background characters, sometimes not even being fully in the shot of the camera.  Mickey apologetically does not remember them.  They made such a little impression of Mickey that he cannot even tell that he had worked with them despite their importance to his own rise to fame.  The Wasteland is not some sort of retirement home for old cartoons, where they go to live out their final years in some comfortable conditions.  It is where the neglected and the outcast go.  It is a cross between a graveyard and limbo.  

I do, Horace.  I do.
                It is amazing to me that "Epic Mickey" did not get some sort of Disney censor that wanted to pull back the amount of nightmare fuel that the game has.  Most likely, the game is already pulled back from an even more terrifying version.  A search for "Epic Mickey concept art" is enough to make goose bumps form.  Then again, perhaps I am reading too much into the world of the game.  I may just be letting my imagination run off away from me.  Yet, that is precisely what a good game should do.  It should excite the imagination and let loose the wonders of the mind.  I only hope that I am not kept up all night by such dark wonders.

Yours in digital,
BeepBoop

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