Friday, September 27, 2013

Entry 130: "Epic Mickey 2" Pt. 2 End





Dear Internet,

                I was able to finish off the main story of "Epic Mickey 2" today.  If I took the time to complete all the various side-quests, I might be able to add another five hours on to the play time, but I will stop playing here.  The length of the game does not surprise me.  I knew that it was shorter than the original by the average play times I have seen.  I did think it was going to last me a bit longer since I was doing some of the side-quests as I was going along, but I still finished the main game in 10 hours.  So, I will try to cover everything I can in this last post.

                The gameplay is very similar to the first game.  The paint/thinner mechanic returns, as well as the game's dual morality system.  The controls of course are a bit different because I am using the Wii U gamepad this time.  Instead of pointing the aiming cursor with a remote, the cursor is controlled with the right control stick.  This in turn also moves the game's camera, which is helpful.  Added to the control scheme is the co-op move button which comes from the biggest change of the game.  Throughout the game, the player is accompanied by Oswald the Lucky Rabbit.  Oswald can either be played by a second player who can jump in and out of play seamlessly or the computer controls Oswald.  Oswald is controlled with a Wii Remote and Nunchuck and handles nearly exactly as Mickey did in the first game, short of a few differences.  He has a remote with him that can shoot electricity or take control of electrical panels.  On top of that, he can glide while falling so he can jump farther than Mickey.  Most of this is moot if you are playing by yourself.  Oswald just becomes a little helper that follows you around.  He is there mostly so that someone can jump in and play at any time.

                With this in mind, I found myself sometimes frustrated with the rabbit because I would get to a location and have to wait for him to get where I was or wait until the game spawned him next to me.  There are a number of puzzles that require co-operation between Mickey and Oswald.  What this usually means is that both characters have to pull switches or spin gears at the same time.  Think the dual key lock mechanisms you see in war films before they launch the final big bomb.  The AI handles it well enough when Oswald finally catches up to the player.  Other than that, Oswald does help out in combat by stunning enemies, but I did not find him all that helpful.  The only thing that did make him greatly helpful was that if the player uses up all their health points and is not in a toxic pit Oswald can revive the player with a limited amount of health points.  This is helpful because it prevents the player having to return to the last checkpoint when dying.  Oswald does need to revive Mickey within a certain amount of time before the game automatically makes the player return to the last checkpoint, so it is not a full-proof method.  

                The game obviously has a shorter main story as compared to the first one.  It does however make up this with the fact that there are many more side quests to do.  I do not think I even finished a quarter to a third of the quests.   "Epic Mickey 2" has got more things to collect and find than the original.  It helps that after finishing the story, the game does not start over like the first.  Instead, the player is able to wander around and finish the various quests they had not completed.  It trades off re-playability for a singular long play.  However, this comes with a drawback.  The game for some reason feels smaller than the original.  Maybe, it is because the levels feel smaller than the first game's levels or because they can be played through and explored quickly.   It may be just my imagination, but many of the game's levels can be visited once and be forgotten since the player can explore them entirely and quickly.  

                I should not make it seem that the game has no good qualities.  It did make me laugh quite a number of times and smile fondly at others.  Take the Mad Doctor for example.  In nearly every one of his appearances, he sings when he talks.  He talks as if the game was a musical, with full rhyme and tempo.  It is such a stark contrast to everyone else that it feels completely out of place, which makes it all that more funny.  Then there is the Jimmy Stewart robotic tour guide.  Or how about the goofy way that Oswald waddles around?  Then there are the good gameplay mechanics.  There are numerous ways that the player can get around the Wasteland provided that they meet certain requirements.  Train stations, film reels, and balloons all make traveling easier if the player spends a little amount of time to ease the annoyance.  The game thankfully remembers which segments are painted in or thinned out rather than resetting each time you re-enter the area.  The pause menu is much better than the first game's, displaying much more information and having a more accurate map.  The environments are designed well enough to make them fun to explore.  
Who does not like Robo-Stewart?

                Overall, I found the game to be enjoyable, but it had a lot it could improve upon.  The biggest problem is of course its length being so short, but it was an enjoyable two days.  If you play this game with the mind of getting through it as fast as you can, you will burn out and speed along pretty quickly.  You can try to spend as much time exploring and looking for all the game's secrets, but I do not know if you will feel compelled to spend time looking for obscure treasures.  "Epic Mickey 2" is mediocre but it is far from being a bad game.  It is just underwhelming with what is expected for a sequel from the first game.

Yours in digital,
BeepBoop

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